Flying Wisdom Studios makes games as a function of unparalleled innovation. Founded in 2008 by three successful industry veterans, development is driven by their exclusive insights into virality, social mechanics, and trans-media storytelling. FWS prides itself equally in the creation of independently developed intellectual property, and in the quality of the games they produce for well-known clients like National Geographic, Lady Gaga, George Romero, SGN, and ngmoco:).
We focus on projects that explore an interesting combination of social interaction and mobile gameplay. Our specialty is working with clients who need a one-stop solution to game development.
Flying Wisdom Studios was founded in 2008 by Josh Rose, Kenneth Chao, and Jed Melnik—three game industry veterans with unique plans to capitalize on the expanding social gaming market. The founders met at a previous game company, where Jed and Ken worked together on console games including Lord of the Rings: Two Towers and Forgotten Realms: Demon Stone, and garnered a reputation for “getting the job done”. As collaborators on many more projects, the trio discovered a shared passion for exploring innovative, new possibilities presented by social gameplay, mobile platforms, and transmedia storytelling.
This passion—along with over four decades’ combined game development experience, and a sharp insight into the market conditions surrounding social and mobile gaming—is the foundation on which Flying Wisdom Studios is built. Collectively, Flying Wisdom Studios' three founders have shipped more than twenty-four titles on ten platforms for top-tier game publishers in the traditional video game and mobile social game spaces.
Today, Flying Wisdom Studios is a leading social/mobile game company based in San Francisco, CA.
Tony has extensive expertise in television, videogames, and online content. He was a partner in Palomar Pictures, which became a division of Warner Music Group. Tony produced music videos for artists including Michael Jackson, Madonna, the Rolling Stones, Tom Petty and Sting, as well as commercial advertising for clients such as Budweiser, Coca-Cola, United Airlines,7-Up, and Nike. Other TV credits include MTV2’s Video Mods, Zoo TV for U2 and MTV, Naked Café for VH1, Revue for MTV, as well as documentaries and concerts for the Disney Channel, Showtime, Bravo, and the BBC.
Tony’s also founded a PC games development studio in Australia, supervised Cablevision’s launch of the first US HD music video channel, and was founder of a VC backed, user-generated, avatar music video site.
A 16 year veteran of the interactive entertainment industry, Ken has been directly involved in the production of 8 console titles.
He also produced and directed in three months the PS3, Xbox360 and PC flagship demo for Emergent Game Technologies for GDC 2007 and 2008.
Recently, he lead the onsite evaluation of Disney Interactive's two offshore mobile game development studios, reporting assessments to the senior executive team.
) Array ( [0] => Jed Melnik | Co-Founder, Creative Director [1] =>
A game production renaissance man, Jed does it all: Design, Environment Art, Concept Art, Interface Art and Technology.
So far in his career Jed has shipped seven titles, including John Madden Football, NASCAR , and The Lord of the Rings: The Towers, Forgotten Realms: Demon Stone and Eragon. Of note, for The Lord of the Rings: The Towers he produced four acclaimed levels including the E3 level, helping to secure the award for Outstanding Achievement in Visual Engineering at the 6th annual Interactive Achievement Awards.
) Array ( [0] => Eric Lindstrom | Chief Creative Officer [1] =>
Eric Lindstrom has a long history of designing and creatively directing videogame development. He was an early contributor to console companies like Electronic Arts and Crystal Dynamics and the social mobile company, SGN.
He has experience developing new IP as well as extending existing franchises like James Bond and Sherlock Holmes, as well as directing the most recently successful Lara Croft videogame, Tomb Raider: Underworld.
Eric was named one of the Hot 100 Game Developers of 2009 by Edge Magazine, and he has been nominated for videogame screenplay awards by The Writers Guild of America (WGA) and the British Academy of Film and Television Arts (BAFTA).
) Array ( [0] => Josh Rose | Co-Founder [1] =>
With over 17 years of success in the interactive entertainment industry, Flying Wisdom Studios is the fourth company Josh has started.
Josh created Weaselsoft, Game Performance Labs, and Lamplighter Studios, Inc. where he built a worldwide team of 80 artists for outsourcing and art services generating $1.2 million in sales in 2008, before a sale to Broadcaster.com in 2008.
Josh is equal parts producer, game designer, and mentor.
)
Tony has extensive expertise in television, videogames, and online content. He was a partner in Palomar Pictures, which became a division of Warner Music Group. Tony produced music videos for artists including Michael Jackson, Madonna, the Rolling Stones, Tom Petty and Sting, as well as commercial advertising for clients such as Budweiser, Coca-Cola, United Airlines,7-Up, and Nike. Other TV credits include MTV2’s Video Mods, Zoo TV for U2 and MTV, Naked Café for VH1, Revue for MTV, as well as documentaries and concerts for the Disney Channel, Showtime, Bravo, and the BBC.
Tony’s also founded a PC games development studio in Australia, supervised Cablevision’s launch of the first US HD music video channel, and was founder of a VC backed, user-generated, avatar music video site.
A 16 year veteran of the interactive entertainment industry, Ken has been directly involved in the production of 8 console titles.
He also produced and directed in three months the PS3, Xbox360 and PC flagship demo for Emergent Game Technologies for GDC 2007 and 2008.
Recently, he lead the onsite evaluation of Disney Interactive's two offshore mobile game development studios, reporting assessments to the senior executive team.
A game production renaissance man, Jed does it all: Design, Environment Art, Concept Art, Interface Art and Technology.
So far in his career Jed has shipped seven titles, including John Madden Football, NASCAR , and The Lord of the Rings: The Towers, Forgotten Realms: Demon Stone and Eragon. Of note, for The Lord of the Rings: The Towers he produced four acclaimed levels including the E3 level, helping to secure the award for Outstanding Achievement in Visual Engineering at the 6th annual Interactive Achievement Awards.
Eric Lindstrom has a long history of designing and creatively directing videogame development. He was an early contributor to console companies like Electronic Arts and Crystal Dynamics and the social mobile company, SGN.
He has experience developing new IP as well as extending existing franchises like James Bond and Sherlock Holmes, as well as directing the most recently successful Lara Croft videogame, Tomb Raider: Underworld.
Eric was named one of the Hot 100 Game Developers of 2009 by Edge Magazine, and he has been nominated for videogame screenplay awards by The Writers Guild of America (WGA) and the British Academy of Film and Television Arts (BAFTA).
With over 17 years of success in the interactive entertainment industry, Flying Wisdom Studios is the fourth company Josh has started.
Josh created Weaselsoft, Game Performance Labs, and Lamplighter Studios, Inc. where he built a worldwide team of 80 artists for outsourcing and art services generating $1.2 million in sales in 2008, before a sale to Broadcaster.com in 2008.
Josh is equal parts producer, game designer, and mentor.
Copyright © 2010 Flying Wisdom Studios. All rights reserved.